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81. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Originally by: Atropos Kahn T3 Ships should be able to replace rig slots without having them destroyed. Or have a new class of expensive T3 rigs that do not break. The purpose of the T3 ship is to be able to create multiple set ups, but i...
- by Irn Bruce - at 2009.07.28 16:24:00
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82. Tweaks and Changes û The New Player Experience - in Player Features and Ideas Discussion [original thread]
From a thread I started without noticing this one: Currently one of the biggest problems facing new players is that the learning curve is very steep, not only in terms of player knowledge, but also in terms of character SP. The current new playe...
- by Irn Bruce - at 2009.07.27 21:51:00
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83. New Player Experience idea - in Player Features and Ideas Discussion [original thread]
Hmm, good point, I totally missed that thread....
- by Irn Bruce - at 2009.07.27 21:49:00
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84. New Player Experience idea - in Player Features and Ideas Discussion [original thread]
Forgive me. It seems I'd forgotten that Eve was supposed to suck until you had been playing long enough to be desensitized to the tedium. Sorry noobs. It seems you must get back to mining in your noobships as food for those of us who have earned t...
- by Irn Bruce - at 2009.07.27 20:18:00
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85. New Player Experience idea - in Player Features and Ideas Discussion [original thread]
For a new player training the basic learning skills to 4 and the advanced ones to 3 (generally what older players advise new players to do, and hence what they feel they should do) takes a couple of weeks. Maybe for you, with your boundless years ...
- by Irn Bruce - at 2009.07.27 17:29:00
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86. Implants should show on pod killmails - in Player Features and Ideas Discussion [original thread]
Or how about the corpse info contains information on what implants were plugged in? That way the killer gets the info (assuming he holds the field and can scoop the corpse), but the implants cannot be salvaged in any way, so it doesn't break the i...
- by Irn Bruce - at 2009.07.27 16:26:00
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87. New Player Experience idea - in Player Features and Ideas Discussion [original thread]
Not a single comment? Really? Wow, it must be a good idea.
- by Irn Bruce - at 2009.07.27 16:23:00
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88. New Player Experience idea - in Player Features and Ideas Discussion [original thread]
Edited by: Irn Bruce on 27/07/2009 02:06:47 Currently one of the biggest problems facing new players is that the learning curve is very steep, not only in terms of player knowledge, but also in terms of character SP. The current new player sk...
- by Irn Bruce - at 2009.07.27 01:55:00
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89. Concord Exploit - in Player Features and Ideas Discussion [original thread]
As I mentioned, the issue isn't even that this can happen, the issue is that the concord warning message doesn't pop up. If you've turned that message off, or you hit proceed anyway, then I agree that you should indeed be concorded, that's your ow...
- by Irn Bruce - at 2009.07.24 23:58:00
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90. Oneiros Different - in Player Features and Ideas Discussion [original thread]
You may have noticed the Oneiros has a larger (600m3) cargo bay than the Guardian (465m3). This is specifically so as it can carry more cap charges. Yes it's true that in a lot of situations a pair of guardians is better than Oneiroses, but likewi...
- by Irn Bruce - at 2009.07.24 20:48:00
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91. new WAR system - in Player Features and Ideas Discussion [original thread]
Originally by: Ere Colliseru You just wouldn't be able to war dec in 0.5 to 1.0. The rest, which is very big, is fine. Outside hisec, wars are unnecessary, therefore making them impossible in hisec practically removes them from the gam...
- by Irn Bruce - at 2009.07.24 20:33:00
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92. Oneiros Different - in Player Features and Ideas Discussion [original thread]
The guardian only has 2 midslots to the oneiros's 5. Priority targets for ECM pilots are firstly other ECM ships, followed by logistics. A logistics ship is totally useless if it's jammed, so not getting jammed is vital. With only 2 mids you can e...
- by Irn Bruce - at 2009.07.24 16:45:00
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93. Oneiros Different - in Player Features and Ideas Discussion [original thread]
Four letters: ECCM
- by Irn Bruce - at 2009.07.24 16:30:00
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94. new WAR system - in Player Features and Ideas Discussion [original thread]
Originally by: Ere Colliseru Originally by: Irn Bruce You can choose not to be wardecced. That's why there are NPC corps. When you want to play alone it is a possibility yes. I mean you can't choose to be wardeced or not as a pla...
- by Irn Bruce - at 2009.07.24 16:27:00
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95. new WAR system - in Player Features and Ideas Discussion [original thread]
Originally by: Ere Colliseru The problem in my opinion is, that one can't choose whether they want to be wardeced or not. If you run the game like a economic simulation and concentrate on produce or mine, you should be able to avoid war de...
- by Irn Bruce - at 2009.07.23 22:32:00
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96. SLOTS - in Player Features and Ideas Discussion [original thread]
I recently posted a reply to a thread about character in Eve. The gist of it was that Eve is a role playing game, everythign in it should have character, even if a lot of people do just powergame and try to "win". Different types of modules go in ...
- by Irn Bruce - at 2009.07.23 17:01:00
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97. new WAR system - in Player Features and Ideas Discussion [original thread]
Wars are fine the way they are. A few points: A small group of new players should not form a corp. As you say, they're easy targets, they don't have the experience to progress properly in the game, and they don't gain anything out of it except a ...
- by Irn Bruce - at 2009.07.23 16:45:00
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98. Local Warnings - in Player Features and Ideas Discussion [original thread]
You obviously don't do PvP much. The hardest part of PvP (and probably a major factor contributing to blobs) is that as soon as you enter a system, you know exactly how many, and which, enemy pilots are in that system, and they know exactly how m...
- by Irn Bruce - at 2009.07.23 16:35:00
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99. Drone subcategories - in Player Features and Ideas Discussion [original thread]
Add to this the ability to sort your drones into groups before undocking, and you have a great idea. Nothing's more annoying than getting camped by WTs into a trade hub while you fit your ship and then having to fumble through an unsorted heap to...
- by Irn Bruce - at 2009.07.23 16:08:00
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100. Drone Implants - in Player Features and Ideas Discussion [original thread]
Edited by: Irn Bruce on 22/07/2009 20:31:04 Edited by: Irn Bruce on 22/07/2009 20:25:17 Actually an Ogre II domi can do 1300 DPS with no damage implants or rigs, and a reasonable tank. You just have to fit guns. Fit for all out damage (T2)...
- by Irn Bruce - at 2009.07.22 20:25:00
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